Bad Dream Brigade
Bad Dream Brigade is a bed-time interactive story telling game. It was developed in-house Holycow Productions under an 8-month time period. The game features a few free stories and several other paid ones that users can purchase. It also features a few mini-games that was approved by 3-7 y/o’s as super fun. It received several positive feedbacks after the release. I gained a lot of exposure to script-based tweening, Audio mixing in game engines and Unity’s UI system.
Areas of contribution –Gameplay, UI, IAP, Ads, Localization
Programming Languages Used – C#
Tools used – Unity3D, Visual Studio, Photoshop.
Details –
Created a rapid prototype of the animated UI and HUD for the initial stage of the game.
Created a unity plugin for in-house use that allows directors and producers to create interactive stories.
Implemented a script-based tween system in the plugin that sped up the process of creating these stories.
Setup the audio mixer system that allowed pre-configured side chaining, ducking and other effects for different audio streams such as voice, Special FX, Background music etc.
Fused a robust 2D animation plugin into our plugin that allowed for seamless 2D character animation.
Wrote sophisticated editor scripts for Unity’s that extended the unity editor to work specifically for this project. This helped the development process quite a bit.
Implemented for front-end and back-end for In-App purchases
Implemented banner-ads, interstitial ads and reward ad videos into the game.
Also implemented crash-analytics and player-analytics and some Google Play Games Services like achievements and leaderboards.






