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Presence Edge

Presence Edge is a framework which my team developed in-house for Interpresence, a VR visualization start-up. I spearheaded the development of the Presence Edge using which many projects were shipped to customers and received very positive feedback. Presence Edge is a Virtual Reality architectural visualization framework that exponentially speeds up the process of visualizing large number of pre-construction land projects or simple houses and apartments. It also helps to create a consistent quality and user experience for each project made using it.


Areas of contribution – VR, AR, Gameplay, UI, Plugin Development, Multiplayer


Tools used – Unity3D, Unreal Engine 4, Visual Studio, Photoshop and more.


Programming Languages Used – C#, C++


Details


  • Extended the Unity editor using editor scripts and compiled libraries to develop a very well-polished plugin that offers several automation tools for the process of creating Arc-Viz projects.

  • Developed a prototype real-time multiplayer VR experience with voice comms and customized matchmaking.

  • Developed a prototype for VR/Non-VR walkthrough in Unreal Engine using pure C++. It includes several features like teleporting, selecting objects and swapping materials, moving objects, transitioning from day light environment to night and a few other standard Arch-Viz feature sets.

  • Developed a framework to create stunning mobile VR experience using photospheres and a unique floor-plan based navigation system. Several projects were shipped out with amazing feedback.

  • Interviewed and hired several candidates for programming roles in the team. Worked closely with each of them to mentor and create quality code.

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