Presence Edge
Presence Edge is a framework which my team developed in-house for Interpresence, a VR visualization start-up. I spearheaded the development of the Presence Edge using which many projects were shipped to customers and received very positive feedback. Presence Edge is a Virtual Reality architectural visualization framework that exponentially speeds up the process of visualizing large number of pre-construction land projects or simple houses and apartments. It also helps to create a consistent quality and user experience for each project made using it.
Areas of contribution – VR, AR, Gameplay, UI, Plugin Development, Multiplayer
Tools used – Unity3D, Unreal Engine 4, Visual Studio, Photoshop and more.
Programming Languages Used – C#, C++
Details –
Extended the Unity editor using editor scripts and compiled libraries to develop a very well-polished plugin that offers several automation tools for the process of creating Arc-Viz projects.
Developed a prototype real-time multiplayer VR experience with voice comms and customized matchmaking.
Developed a prototype for VR/Non-VR walkthrough in Unreal Engine using pure C++. It includes several features like teleporting, selecting objects and swapping materials, moving objects, transitioning from day light environment to night and a few other standard Arch-Viz feature sets.
Developed a framework to create stunning mobile VR experience using photospheres and a unique floor-plan based navigation system. Several projects were shipped out with amazing feedback.
Interviewed and hired several candidates for programming roles in the team. Worked closely with each of them to mentor and create quality code.











