Shoot N Slay
Shoot N Slay was an android game I made as a part of my final thesis submission for my Bachelor’s degree in Game Development from University of Wales. It’s a real-time multiplayer racing and slaying game. Its setup in a procedurally generating tunnel where the players overcome obstacles while flying at supersonic speeds and compete with each other to finish first. Each player has a few attacks and a few defense moves that takes varied times to recharge and can be used to win the game. This is the first time I made any kind of multiplayer game. And I learnt a lot about lobbying, match-making, Synchronizing, network latency and optimization given that this game was intended to run on a 2G mobile network.
Areas of contribution – Gameplay, UI, VFX, Audio FX, Multiplayer
Programming Languages Used – C#
Tools used – Unity3D, Mono Develop, Photoshop
Details –
Implemented a multiplayer backend for hosting, joining and matchmaking using photon.
Implemented smooth interpolation and client-side prediction to manage latency.
Optimized data usage to support 2G mobile network for up to 10 players in a room.
Implemented procedural level generation for the tunnel map.
Created and implemented particle and sound effects for attacks and shields.
Implemented game mode rules for game start, game end and player ranking.
Created the menu and HUD user interface using UGUI.
Added Audio FX for UI and gameplay.





