Switch
Switch is a top-down 2D strategic puzzle game that requires the user to regulate the traffic by controlling the signals to facilitate an emergency way for an ambulance. The game ends when the ambulance reaches the hospital. If the ambulance has to stop anywhere due to traffic congestion, the game is lost. The player doesn’t know which path the ambulance might take to reach the hospital. So, he/she has to be quick with the buttons. This game was made by me for windows using Unity and the art was provided by my peers in the art team. It was one of the first few games I ever made and a part of my curriculum. I definitely learnt a bit about Unity’s 2D game workflow and resolution independency for UI.
Areas of contribution – Gameplay, UI, Audio FX
Programming Languages Used – C#
Tools used – Unity3D, Mono Develop
Details –
Implemented the art and made the complete Menu and HUD UI.
Created a system to record high scores and save it to disk.
Setup the Audio Mixer to side chain audio effects with the background audio.
Created a Settings screen where the player can control the audio levels and ambulance speed (Difficulty Level)
Created the gameplay and game states to handle, start, end, move, win, lose, score etc.
The ambulance path options were implemented using waypoints and spline since it was quite simple.





